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MINDCLASH GAMES2025Rob Fisher & Adam Porter

Emberheart

2–4Players
60–90 minPlay time
12+Ages
2.7 / 5Medium
In stock

  • Ships from Hudsonville, MI. Free in-store pickup.
  • 30-day returns on sealed, unused items. No restocking fee.

Is it for your table?

Players
2–4players

Plays 2 to 4 players.

Play time
60–90min
01 hr2 hr3 hr4 hr+

A full game night, start to finish.

Weight
Medium

Some meaty decisions. Best with players who game regularly. (2.7 / 5 on BGG)

Ages
12+years

Good for older kids, teens and adults.

Worker placement

About the game

Emberheart is a board game from MINDCLASH GAMES, designed by Rob Fisher and Adam Porter (2025). It plays 2–4 players in 60–90 minutes, for ages 12+. BoardGameGeek players rate it 7.3 out of 10 and call it medium (2.7 / 5 weight).

Emberheart is a quick-playing, medium-weight worker placement game for 2-4 players. As one of the King’s Champions, your task is to recruit heroes, rescue dragons and expand their preserves, train your own dragon companion, and oppose the roaming poachers.

On your turn, you can either take an Aide token (granting you a unique bonus for the round), or send a party of hirelings to one of the locations on the island. The number of hirelings you send matters just as much as where you send them: the more you commit to a location, the earlier you get to choose from its limited rewards, and the less likely your opponents are to outbid you with a larger party. There are various hirelings at your disposal: Grunts are versatile but single-use, while Scouts, Rangers and Wardens are permanent, but limited to specific locations. Your Dragon Companion can also join a party of hirelings as you place them, giving them various bonuses based on how you trained it.

The locations’ rewards allow you to recruit Heroes with unique abilities, rescue Dragons from the poachers’ grasp to get them to safety in matching Preserves, and launch counterattacks against the poachers. In the heat of some actions, and during the Poachers’ Raid at the end of each round, you may get burned, and advancing too far on the Flame track will take its toll at the end of the game.

Rescuing Dragons, recruiting Heroes, training your Dragon Companion, and keeping your Flame low will earn you Glory at the end of the game. After five rounds, the Champion with the most Glory wins, inheriting the title of Dragon Ambassador

Details

Themes
Fantasy
Published
2025
SKU
MICEM01EN
Ratings, player counts, play time and weight are from BoardGameGeek.

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C
Christopher Lucchese

Emberheart