Terra, Magical Adept

FINAL FANTASY

Terra, Magical Adept [FIN - 245]

Sale price$2.57
Sale price$2.44 FOR WULF PACK MEMBERS
Condition:Near Mint
Language:English
Printing:Normal
Pickup available at Hudsonville Store - New Usually ready in 24 hours

Terra, Magical Adept [FIN - 245]

Near Mint / English / Normal

Hudsonville Store - New

Pickup available, usually ready in 24 hours

6450 28th Avenue
STE F
Hudsonville MI 49426
United States

+16166222158
  • Rarity:

    M

  • #:

    245

  • Creature Type or Sub Type:

    Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard

  • P:

    4/6

  • T:

    2/6

  • Rules Text Contains:

    When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.

    Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

    //

    Esper Terra

    (As this saga enters and after your draw step, add a lore counter.)

    [I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.

    [IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up).

    Flying

Damaged Items:

If your item arrives severely damaged due to shipping, you may request a return within 7 days of delivery. Requests after 7 days will not be accepted.

Unwanted Items:

If you change your mind, you may return your item within 7 days of purchase. A 20% restocking fee and return shipping costs will be deducted from your refund.

Refunds:

Refunds are issued to the original payment method. If it’s no longer valid, we can offer store credit — please let us know in advance.

Important Notes:

  • must include the original manufacturer packaging. Returns without it will be rejected and shipped back at your cost.
  • not responsible for water damage; contact UPS or USPS directly.
  • accepted on trading card games (e.g. Pokémon, Magic, Yugioh, etc.).

Near Mint (NM): Minimal wear with nearly unmarked surface, crisp corners, and clean edges. May have slight edge wear or minor scratches, but looks nearly unplayed. No major defects.

Lightly Played (LP): Minor edge wear, light scuffs, or small scratches. No structural damage. Noticeable but not severe imperfections.

Moderately Played (MP): Moderate edge wear, surface wear, scratching, or light creasing. Some bends or minor exposure damage acceptable if card structure remains intact.

Heavily Played (HP): Major wear with creasing, whitening, and multiple imperfections. Card must remain structurally sound and authenticatable despite heavy use.

Damaged (DMG): Wear beyond other standards. May have tears, splitting, major border damage, or foreign substances. Impacts card integrity but remains identifiable.

Foil Cards: Evaluated using same standards as non-foil versions. May show more visible imperfections due to foiling surface. Curling assessed per standard thresholds.

Manufacturing Defects: Crimping, significant miscuts, or alterations (stamps, signatures, paint) automatically classify as Damaged regardless of other condition factors.

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