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Stonemaier Games2017Kai Starck & Jamey Stegmaier

Scythe: The Wind Gambit

1–7Players
70–140 minPlay time
14+Ages
3.4 / 5Medium-heavy
Expansion · base game requiredScytheFind it in our store
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  • Ships from Hudsonville, MI. Free in-store pickup.
  • Returns within 7 days in original packaging.

Is it for your table?

Players
1–7players

Plays solo, or with up to 7 at the table.

Play time
70–140min
01 hr2 hr3 hr4 hr+

A full game night, start to finish.

Weight
Medium-heavy

Plenty to chew on. Expect a rules walkthrough first. (3.4 / 5 on BGG)

Ages
14+years

Recommended for teens and adults.

Has a solo mode

About the game

Scythe: The Wind Gambit is an expansion for Scythe from Stonemaier Games, designed by Kai Starck and Jamey Stegmaier (2017). It plays 1–7 players in 70–140 minutes, for ages 14+. BoardGameGeek players rate it 7.8 out of 10 and call it medium-heavy (3.4 / 5 weight).

Scythe: The Wind Gambit contains two modular expansions: airships and resolutions. The airship module was originally created and shared in the Scythe Facebook group by Kai Starck. Jamey read over the rules and was impressed both by what the airships added to the game and by the effort Kai had put into the expansion through writing the rules and playtesting it. So Kai, Jakub, and Jamey collaborated to hone the airship module.

In the airship module, 2 airship tiles are randomly paired at the beginning of the game (1 passive and 2 aggressive; there are 16 total tiles). Each player’s airship miniature (a new type of unit; 1 big miniature for each of the 7 factions [the sculpts are identical, and the bases are different colors to match the factions]) has those abilities, as well as the core ability that airships are free to move onto any territory (land or water) and across rivers. Each player starts with their airship on their home base, so they can start moving out of their home area right away. The airship miniatures measure 104x34x42mm, and they have clear, plastic, removable stands/bases.

In the resolution module, resolution tiles add a twist to the way each game ends. There are 8 of them, and 1 will be used each game. They often have an impact in the decisions you’ll make throughout the game.

Details

Published
2017
SKU
STM631
Ratings, player counts, play time and weight are from BoardGameGeek.
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