
Quebec (PREORDER)
Quebec puts you at the head of a powerful family determined to leave its mark by building the city of Quebec. Across four centuries, you'll construct prestigious buildings and landmarks-but construction alone isn't enough. You must also gain influence within religion, politics, commerce, and culture while competing to shape the city in your colors.
As players build and help construct La Citadelle, they place workers across five influence zones. At the end of each century, players score for their workers. Majorities trigger cascading effects, moving workers into the next zone to score again - creating powerful ripple effects. Balancing influence and construction is key.
After four centuries, the family with the most points wins.
Ages 14+
2-5 players
75 minute play time
Damaged Items:
If your item arrives severely damaged due to shipping, you may request a return/replacement within 7 days of delivery. Requests after 7 days will not be accepted.
Unwanted Items:
If you change your mind, you may return your item within 7 days of purchase. A 20% restocking fee and return shipping costs will be deducted from your refund.
Refunds:
All refunds are issued to the original payment method.
Important Notes:
- Must include the original manufacturer packaging. Returns without it will be rejected and shipped back at your cost.
- We are not responsible for water damage; contact UPS or USPS directly.
- To ensure the integrity of our inventory. No returns are accepted on trading card products (e.g. Pokémon, Magic, Yu-gi-oh, etc.)
Choose options
Community Rating & Info
Québec puts you at the head of a rich family that wants to leave its name in history by building Québec city. The game spans four centuries during which you erect the most prestigious buildings and places of the city, but construction alone is not enough; you also have to ensure your presence in the great spheres of power. It is up to you and your opponents to build Québec City in your colors! A game takes place over four centuries, and each player takes 5-7 turns per century. On each turn, players choose one of these actions: Start a new building with their architect Complete part of a building Send a worker to a zone of influence Take a leader card By contributing to the numerous buildings, players acquire influence with the authorities of the time: religion, politics, commerce, and culture. Players also help build the famous Citadelle. During a scoring round at the end of each century, players earn points for the workers they managed to place in the five zones of influence. Québec introduces a unique and addictive majority rule. The player with the majority in a zone cascades half of their workers by moving them to the next zone. Workers moved in this way allow a player to score even more points. If a player still has the majority in the next zone, their workers cascade again – a potentially devastating ripple effect. This mechanism illustrates the interrelationship between the great zones of influence. Players must not only fight to get majorities, they must also erect the most prestigious buildings. The game ends after the fourth century, then players receive points for the buildings they completed. The player with the most points wins. Québec won the Plateau d'or 2007 and was shortlisted at the 2007 Boulogne-Billancourt International Designer Contest.