
JumbleJack (PREORDER)
JumbleJack is a fast-paced party game where pirate curses and wild accusations collide! Each player hides a secret combination of accessories while trying to uncover everyone else’s. Call out a fellow pirate, dress the Doll to match your suspicion, and see if the curse lands. Guess right, and someone’s doomed; guess wrong and the chaos deepens! Stay sharp, bluff boldly, and don’t let JumbleJack claim you.
Ages 10+
4-8 players
30 minute play time
Contents:
1 Doll
4 Doll accessories
55 Cards
20 Finger rings
8 Pieces of Eight tokens
Damaged Items:
If your item arrives severely damaged due to shipping, you may request a return/replacement within 7 days of delivery. Requests after 7 days will not be accepted.
Unwanted Items:
If you change your mind, you may return your item within 7 days of purchase. A 20% restocking fee and return shipping costs will be deducted from your refund.
Refunds:
All refunds are issued to the original payment method.
Important Notes:
- Must include the original manufacturer packaging. Returns without it will be rejected and shipped back at your cost.
- We are not responsible for water damage; contact UPS or USPS directly.
- To ensure the integrity of our inventory. No returns are accepted on trading card products (e.g. Pokémon, Magic, Yu-gi-oh, etc.)
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Community Rating & Info
JumbleJack is a high-energy deduction party game wrapped in a cursed pirate ritual. Each player is a member of a villainous pirate crew with a hidden identity determined at the start of the game. Every crew member has a unique combination of Hat, Hook, Cape, and Sword. The goal is to dress the JumbleJack to match the player it is handed to, and hope the curse doesn’t land on you. The player holding the JumbleJack Doll is safe from accusation. Each round, players debate, accuse, and read each other while tracking who has what. When the table is ready, everyone chants “JUM… BLE… JACK!” and points to decide who will face the ritual. The chosen player receives the Doll, and the current holder may add or remove one accessory before passing it along. The target must reveal just enough information to survive, but cannot lie about what is shown. Bluffing, memory, and timing all shape the outcome. If the Doll matches a player’s secret identity exactly, they are cursed and lose, while everyone else survives. To win, avoid being the match. If the game reaches its final ritual, everything comes down to one last call where one player survives… or everyone else does. —description from the publisher