JumbleJack
Pre-order

JumbleJack (PREORDER)

Sale price$39.99
Sale price$37.99 FOR WULF PACK MEMBERS
AEGSKU: AEG1144
$39.99
$37.99 FOR WULF PACK MEMBERS
Quick community info
0.0 / 10 rating
4–8 players 30–45 min 0.0 / 5 weight
More info
Quantity:

JumbleJack is a fast-paced party game where pirate curses and wild accusations collide! Each player hides a secret combination of accessories while trying to uncover everyone else’s. Call out a fellow pirate, dress the Doll to match your suspicion, and see if the curse lands. Guess right, and someone’s doomed; guess wrong and the chaos deepens! Stay sharp, bluff boldly, and don’t let JumbleJack claim you.

Ages 10+
4-8 players
30 minute play time

Contents:
1 Doll
4 Doll accessories
55 Cards
20 Finger rings
8 Pieces of Eight tokens

By placing a pre-order with us, you agree to the following terms:

  1. Cancellations made before the release date will be subject to a 10% cancellation fee. Cancellations are not accepted on or after the release date.
  2. We reserve the right to set quantity limitations on all pre-order items. Any attempts to circumvent these limits (such as placing multiple orders) will result in a 10% cancellation fee applied to any excess quantities we cancel.
  3. Prices on pre-orders are final at the time of purchase. We will not offer refunds or adjustments for any price changes after your order is placed.
  4. If your order contains both in-stock and pre-order items, it will not ship until all items are available. If you need in-stock items sooner, please place a separate order.
  5. All release dates are estimates provided by the manufacturer and are subject to change without notice. We are not responsible for any delays in release or shipment.
  6. Due to extended time frames between purchase and release, some PayPal refunds may no longer be eligible for direct return to your original payment method. In such cases, we will provide a full refund in the form of store credit.

If you have any questions about your pre-order, feel free to reach out to our support team before placing your order.

Damaged Items:

If your item arrives severely damaged due to shipping, you may request a return/replacement within 7 days of delivery. Requests after 7 days will not be accepted.

Unwanted Items:

If you change your mind, you may return your item within 7 days of purchase. A 20% restocking fee and return shipping costs will be deducted from your refund.

Refunds:

Refunds are issued to the original payment method. If it’s no longer valid, we can offer store credit — please let us know in advance.

Important Notes:

  • Must include the original manufacturer packaging. Returns without it will be rejected and shipped back at your cost.
  • We are not responsible for water damage; contact UPS or USPS directly.
  • To ensure integrity of our inventory. No returns are accepted on sealed trading card products (e.g. Pokémon, Magic, Yu-gi-oh, etc.)

Community Rating & Info

0.0 / 10
0 ratings
Players 4–8
Play Time 30–45 min
Recommended Age 10+
Complexity 0.0 / 5
Year 2026

JumbleJack is a high-energy deduction party game wrapped in a cursed pirate ritual. Each player is a member of a villainous pirate crew with a hidden identity determined at the start of the game. Every crew member has a unique combination of Hat, Hook, Cape, and Sword. The goal is to dress the JumbleJack to match the player it is handed to, and hope the curse doesn’t land on you. The player holding the JumbleJack Doll is safe from accusation. Each round, players debate, accuse, and read each other while tracking who has what. When the table is ready, everyone chants “JUM… BLE… JACK!” and points to decide who will face the ritual. The chosen player receives the Doll, and the current holder may add or remove one accessory before passing it along. The target must reveal just enough information to survive, but cannot lie about what is shown. Bluffing, memory, and timing all shape the outcome. If the Doll matches a player’s secret identity exactly, they are cursed and lose, while everyone else survives. To win, avoid being the match. If the game reaches its final ritual, everything comes down to one last call where one player survives… or everyone else does. —description from the publisher