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Earthborne Games2023Andrew Fischer & Brooks Flugaur-Leavitt & Andrew Navaro & Adam Sadler & Brady Sadler

Earthborne Rangers

1–4Players
60–240 minPlay time
12+Ages
3.5 / 5Medium-heavy
In stock

  • Ships from Hudsonville, MI. Free in-store pickup.
  • 30-day returns on sealed, unused items. No restocking fee.

Is it for your table?

Players
1–4players

Plays solo, or with up to 4 at the table.

Play time
60–240min
01 hr2 hr3 hr4 hr+

A long haul: clear the table and the afternoon.

Weight
Medium-heavy

Plenty to chew on. Expect a rules walkthrough first. (3.5 / 5 on BGG)

Ages
12+years

Good for older kids, teens and adults.

Co-op: everyone wins or loses togetherHas a solo modeCampaign play

About the game

Earthborne Rangers is a card game from Earthborne Games, designed by Andrew Fischer and Brooks Flugaur-Leavitt and Andrew Navaro and Adam Sadler and Brady Sadler (2023). It plays 1–4 players in 60–240 minutes, for ages 12+. BoardGameGeek players rate it 8.0 out of 10 and call it medium-heavy (3.5 / 5 weight).

Earthborne Rangers is a customizable, co-operative card game set in the wilderness of the far future. You take on the role of a Ranger, a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago.

You begin by building a deck that reflects your Ranger's interests, personal history, and personality. Then, as you explore the open world and your story takes shape, you augment your deck with improved equipment, refined skills, and the memories of your journey.

The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it, you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters, mysterious ruins, and beings both familiar and strange.

Each game session represents one day in the Valley, and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury), or you choose to rest for the night.

An individual game session is played in rounds, and those rounds consist of turns. On your turn, you perform one action: either play a card from your hand, or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world, and each time you take an action, the world comes to life around you. Predators stalk their prey, rain pours from the sky, rocks tumble down the mountain to block your path, and much more.

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