
Dungeon Crawler Carl: RPG - Core Book
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Welcome, again, Crawlers to the third floor! There are still a few stragglers working on their class and race choices, and that’s okay. The vast majority of you are out and about and just starting to learn about the wonders of the Over City.
The Dungeon Crawler Carl Roleplaying Game Core Rulebook is 300+ pages focusing on world dungeon floors 3 to 5. This book will walk through character creation, skills, spells, neighborhoods, saferooms, loot, mobs and a whole lot more!
Based on the best-selling book series, this official TTRPG lets you become a crawler in the brutal, televised labyrinth known as the World Dungeon. Build your character from the ground up with nearly infinite combinations of backgrounds, skills, races, and classes. Roll dice, rack up achievements, entertain your viewers, crack open loot boxes, and try not to get killed.
Features:
Character customization beyond your wildest dreams: create your own skills, races, classes, and more
Incorporate canonical characters and locations from the novels, or make the World Dungeon your own
Over 24 easy-to-play sessions (8+ neighborhoods/quests per floor)
Create your own character or play as canon characters, including Carl, Donut, and Katia
Damaged Items:
If your item arrives severely damaged due to shipping, you may request a return/replacement within 7 days of delivery. Requests after 7 days will not be accepted.
Unwanted Items:
If you change your mind, you may return your item within 7 days of purchase. A 20% restocking fee and return shipping costs will be deducted from your refund.
Refunds:
Refunds are issued to the original payment method. If it’s no longer valid, we can offer store credit — please let us know in advance.
Important Notes:
- Must include the original manufacturer packaging. Returns without it will be rejected and shipped back at your cost.
- We are not responsible for water damage; contact UPS or USPS directly.
- To ensure integrity of our inventory. No returns are accepted on sealed trading card products (e.g. Pokémon, Magic, Yu-gi-oh, etc.)
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