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7 Wonders Duel
Experience an intense two-player struggle for supremacy in the ancient world!
Designed by Antoine Bauza and Bruno Cathala, 7 Wonders: Duel adapts the game play and excitement of 7 Wonders for one-on- one battles. Choose the Wonders you aim to build and guide your city through three Ages of drafting cards from cunningly shaped tableaus. Victory can be achieved in three ways: by invading your opponent's capital, by achieving a monopoly on scientific advancement, or simply by crafting the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built.
Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?
Damaged Items:
If your item arrives severely damaged due to shipping, you may request a return/replacement within 7 days of delivery. Requests after 7 days will not be accepted.
Unwanted Items:
If you change your mind, you may return your item within 7 days of purchase. A 20% restocking fee and return shipping costs will be deducted from your refund.
Refunds:
Refunds are issued to the original payment method. If it’s no longer valid, we can offer store credit — please let us know in advance.
Important Notes:
- Must include the original manufacturer packaging. Returns without it will be rejected and shipped back at your cost.
- We are not responsible for water damage; contact UPS or USPS directly.
- To ensure integrity of our inventory. No returns are accepted on sealed trading card products (e.g. Pokémon, Magic, Yu-gi-oh, etc.)
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Community Rating & Info
In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players. Players do not draft cards simultaneously from decks of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play, as it can with bonus moves that allow the player to take a second card immediately. As in the original game, each acquired card can be built, discarded for coins, or used to construct a wonder. Each player also starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as they are acquired, the cost for those resources increases for the opponent, representing the owner's dominance in this area. You can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital (also giving you a bonus at certain positions). If you reach the opponent's capital, you win the game immediately. Or if you acquire six of seven different scientific symbols, you achieve scientific dominance and win immediately. If none of these situations occurs, then the player with the most points at the end of the game wins.

