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Greater Than Games2017R. Eric Reuss

Spirit Island

1–4Players
90–120 minPlay time
13+Ages
4.1 / 5Heavy
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  • Ships from Hudsonville, MI. Free in-store pickup.
  • 30-day returns on sealed, unused items. No restocking fee.

Is it for your table?

Players
1–4players

Plays solo, or with up to 4 at the table.

Play time
90–120min
01 hr2 hr3 hr4 hr+

A full game night, start to finish.

Weight
Heavy

A deep strategy game for experienced players. (4.1 / 5 on BGG)

Ages
13+years

Recommended for teens and adults.

Co-op: everyone wins or loses togetherHas a solo modeDeck building

About the game

Spirit Island is a board game from Greater Than Games, designed by R. Eric Reuss (2017). It plays 1–4 players in 90–120 minutes, for ages 13+. BoardGameGeek players rate it 8.3 out of 10 and call it heavy (4.1 / 5 weight).

Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the island has been "discovered" by invaders from a far-off land.

These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of Spirits as they go. As Spirits, you must grow in power and work together to drive the invaders from your island before it's too late!

Contains:

  • 1 Invader Board
  • 4 Island Boards
  • 8 Spirit Panels
  • 4 Scenario Panels
  • 3 Adversary Panels
  • 36 Minor Power Cards
  • 22 Major Power Cards
  • 32 Unique Power Cards
  • 2 Blight Cards
  • 15 Fear Cards
  • 15 Invader Cards
  • 8 Player-Aid Cards
  • 4 Power Progression Cards
  • 2 Terror Level Dividers
  • 3 Adversary Reminder Tiles
  • 40 Explorer Pieces
  • 32 Town Pieces
  • 20 City Pieces
  • 38 Blight Pieces
  • 36 Dahan Pieces
  • 52 Presence Discs
  • 12 Single-turn Effect Markers
  • 20 Fear Markers
  • 32 Energy Markers

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F
Felix

The most flavorful and elegantly designed game I've ever played