Image for Vileplume (15) (15) (JU)

Pokemon

Vileplume (15) (15) (JU)

Sale price$55.82
Sale price$53.03 FOR WULF PACK MEMBERS
Title:Unlimited Holofoil - Heavily Played - EN
Pickup available at Hudsonville Store - New Usually ready in 24 hours

Vileplume (15) (15) (JU)

Unlimited Holofoil - Heavily Played - EN

Hudsonville Store - New

Pickup available, usually ready in 24 hours

6450 28th Avenue
STE F
Hudsonville MI 49426
United States

+16166222158
  • Card Number: 15/64
  • Rarity: Holo Rare
  • Card Type: Grass
  • HP: 80
  • Stage: Stage 2
  • Card Text: Pokémon Power: Heal Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokémon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed.
  • Attack 1: [GGG] Petal Dance (40x)
    Flip 3 coins. This attack does 40 damage times the number of heads. Vileplume is now Confused (after doing damage).
  • Weakness: R
  • Retreat Cost: 2

Damaged Items:

If your item arrives severely damaged due to shipping, you may request a return within 7 days of delivery. Requests after 7 days will not be accepted.

Unwanted Items:

If you change your mind, you may return your item within 7 days of purchase. A 20% restocking fee and return shipping costs will be deducted from your refund.

Refunds:

Refunds are issued to the original payment method. If it’s no longer valid, we can offer store credit — please let us know in advance.

Important Notes:

  • must include the original manufacturer packaging. Returns without it will be rejected and shipped back at your cost.
  • not responsible for water damage; contact UPS or USPS directly.
  • accepted on trading card games (e.g. Pokémon, Magic, Yugioh, etc.).

Near Mint (NM): Minimal wear with nearly unmarked surface, crisp corners, and clean edges. May have slight edge wear or minor scratches, but looks nearly unplayed. No major defects.

Lightly Played (LP): Minor edge wear, light scuffs, or small scratches. No structural damage. Noticeable but not severe imperfections.

Moderately Played (MP): Moderate edge wear, surface wear, scratching, or light creasing. Some bends or minor exposure damage acceptable if card structure remains intact.

Heavily Played (HP): Major wear with creasing, whitening, and multiple imperfections. Card must remain structurally sound and authenticatable despite heavy use.

Damaged (DMG): Wear beyond other standards. May have tears, splitting, major border damage, or foreign substances. Impacts card integrity but remains identifiable.

Foil Cards: Evaluated using same standards as non-foil versions. May show more visible imperfections due to foiling surface. Curling assessed per standard thresholds.

Manufacturing Defects: Crimping, significant miscuts, or alterations (stamps, signatures, paint) automatically classify as Damaged regardless of other condition factors.

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