
Infernape (3) (SF)
Reverse Holofoil - Near Mint - EN
Hudsonville Store - New
6450 28th Avenue
STE F
Hudsonville MI 49426
United States
- Card Number: 3/100
- Rarity: Holo Rare
- Card Type: Fighting
- HP: 120
- Stage: Stage 2
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Card Text: Poké-POWER — Blaze Dance
Once during your turn (before your attack), when you play Infernape from your hand to evolve 1 of your Pokémon, you may flip a coin. If heads, search your deck for up to 4 Fire Energy cards and attach them to your Pokémon in any way you like. Shuffle your deck afterward. -
Attack 1: [2] Close Combat (60)
During your opponent's next turn, any damage done to Infernape by attacks is increased by 30 (after applying Weakness and Resistance). -
Attack 2: [2RR] Spreading Fire (80)
Discard 2 Fire Energy attached to Infernape and this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) - Weakness: P+30
Damaged Items:
If your item arrives severely damaged due to shipping, you may request a return within 7 days of delivery. Requests after 7 days will not be accepted.
Unwanted Items:
If you change your mind, you may return your item within 7 days of purchase. A 20% restocking fee and return shipping costs will be deducted from your refund.
Refunds:
Refunds are issued to the original payment method. If it’s no longer valid, we can offer store credit — please let us know in advance.
Important Notes:
- must include the original manufacturer packaging. Returns without it will be rejected and shipped back at your cost.
- not responsible for water damage; contact UPS or USPS directly.
- accepted on trading card games (e.g. Pokémon, Magic, Yugioh, etc.).
Near Mint (NM): Minimal wear with nearly unmarked surface, crisp corners, and clean edges. May have slight edge wear or minor scratches, but looks nearly unplayed. No major defects.
Lightly Played (LP): Minor edge wear, light scuffs, or small scratches. No structural damage. Noticeable but not severe imperfections.
Moderately Played (MP): Moderate edge wear, surface wear, scratching, or light creasing. Some bends or minor exposure damage acceptable if card structure remains intact.
Heavily Played (HP): Major wear with creasing, whitening, and multiple imperfections. Card must remain structurally sound and authenticatable despite heavy use.
Damaged (DMG): Wear beyond other standards. May have tears, splitting, major border damage, or foreign substances. Impacts card integrity but remains identifiable.
Foil Cards: Evaluated using same standards as non-foil versions. May show more visible imperfections due to foiling surface. Curling assessed per standard thresholds.
Manufacturing Defects: Crimping, significant miscuts, or alterations (stamps, signatures, paint) automatically classify as Damaged regardless of other condition factors.
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