Image for Baldur's Gate Wilderness (OVER)

Magic: The Gathering

Baldur's Gate Wilderness (OVER)

Sale price$824.16
Sold out
Sale price$782.95 FOR WULF PACK MEMBERS
Title:Normal - Near Mint - EN
Pickup currently unavailable at Hudsonville Store - New

Baldur's Gate Wilderness (OVER)

Normal - Near Mint - EN

Hudsonville Store - New

Pickup currently unavailable

6450 28th Avenue
STE F
Hudsonville MI 49426
United States

+16166222158
  • Rarity: T
  • Rules Text Contains: Crash Landing
    Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
    Goblin Camp
    Create a Treasure token.
    Emerald Grove
    Create a 2/2 white Knight creature token.
    Auntie's Teahouse
    Scry 3.
    Defiled Temple
    You may sacrifice a permanent. If you do, draw a card.
    Mountain Pass
    You may put a land card from your hand onto the battlefield.
    Ebonlake Grotto
    Create two 1/1 blue Faerie Dragon creature tokens with flying.
    Grymforge
    For each opponent, goad up to one target creature that player controls.
    Githyanki Crèche
    Distribute three +1/+1 counters among up to three target creatures you control.
    Last Light Inn
    Draw two cards.
    Reithwin Tollhouse
    Roll 2d4 and create that many Treasure tokens.
    Moonrise Towers
    Instant and sorcery spells you cast this turn cost 3 less to cast.
    Gauntlet of Shar
    Each opponent loses 5 life.
    Balthazar's Lab
    Return up to two target creature cards from your graveyard to your hand.
    Circus of the Last Days
    Create a token that's a copy of one of your commanders, except it's not legendary.
    Undercity Ruins
    Create three 4/1 black Skeleton creature tokens with menace.
    Steel Watch Foundry
    You get an emblem with "Creatures you control get +2/+2 and have trample."
    Ansur's Sanctum
    Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value.
    Temple of Bhaal
    Creatures your opponents control get -5/-5 until end of turn.

Damaged Items:

If your item arrives severely damaged due to shipping, you may request a return within 7 days of delivery. Requests after 7 days will not be accepted.

Unwanted Items:

If you change your mind, you may return your item within 7 days of purchase. A 20% restocking fee and return shipping costs will be deducted from your refund.

Refunds:

Refunds are issued to the original payment method. If it’s no longer valid, we can offer store credit — please let us know in advance.

Important Notes:

  • must include the original manufacturer packaging. Returns without it will be rejected and shipped back at your cost.
  • not responsible for water damage; contact UPS or USPS directly.
  • accepted on trading card games (e.g. Pokémon, Magic, Yugioh, etc.).

Near Mint (NM): Minimal wear with nearly unmarked surface, crisp corners, and clean edges. May have slight edge wear or minor scratches, but looks nearly unplayed. No major defects.

Lightly Played (LP): Minor edge wear, light scuffs, or small scratches. No structural damage. Noticeable but not severe imperfections.

Moderately Played (MP): Moderate edge wear, surface wear, scratching, or light creasing. Some bends or minor exposure damage acceptable if card structure remains intact.

Heavily Played (HP): Major wear with creasing, whitening, and multiple imperfections. Card must remain structurally sound and authenticatable despite heavy use.

Damaged (DMG): Wear beyond other standards. May have tears, splitting, major border damage, or foreign substances. Impacts card integrity but remains identifiable.

Foil Cards: Evaluated using same standards as non-foil versions. May show more visible imperfections due to foiling surface. Curling assessed per standard thresholds.

Manufacturing Defects: Crimping, significant miscuts, or alterations (stamps, signatures, paint) automatically classify as Damaged regardless of other condition factors.

Learn more