
2000 World Championship Advertisement Card (WCD)
Normal - Near Mint - EN
Hudsonville Store - New
6450 28th Avenue
STE F
Hudsonville MI 49426
United States
- Rarity: S
-
Rules Text Contains: Collect All Four World Championship Decks
Relive the excitement of the 2000 World Championships with these four commemorative decks.
Jon Finkel, World Champion—Jon Finkel's explosive, monoblue deck used artifacts such as Grim Monolith, Metalworker, and Voltaic Key to generate huge amounts of mana. The mana, in turn, put large creatures into play to finish off stunned opponents.
Janosch Kuhn, Quarterfinalist—Janosch Kuhn's red-green deck uses Birds of Paradise and Llanowar Elves to build mana early in the game. Kuhn then delivered the finishing punch with mana-denial cards, such as Stone Rain and Plow Under.
Tom van de Logt, Quarterfinalist—Tom van de Logt's "Replenish" deck used cards like Attunement and Frantic Search to put powerful enchantments into the graveyard. Then he used Replenish to put all of the enchantments back into play at once and pound his opponents.
Nicolas Labarre, Quarterfinalist—Nicolas Labarre's combo deck, called "Chimera", used searching cards to fetch Fecundity, Saproling Cluster, and Ashnod's Altar so he could generate unlimited mana. With this mana Labarre used Blaze or Whetstone to plow right over his opponents.
Damaged Items:
If your item arrives severely damaged due to shipping, you may request a return within 7 days of delivery. Requests after 7 days will not be accepted.
Unwanted Items:
If you change your mind, you may return your item within 7 days of purchase. A 20% restocking fee and return shipping costs will be deducted from your refund.
Refunds:
Refunds are issued to the original payment method. If it’s no longer valid, we can offer store credit — please let us know in advance.
Important Notes:
- must include the original manufacturer packaging. Returns without it will be rejected and shipped back at your cost.
- not responsible for water damage; contact UPS or USPS directly.
- accepted on trading card games (e.g. Pokémon, Magic, Yugioh, etc.).
Near Mint (NM): Minimal wear with nearly unmarked surface, crisp corners, and clean edges. May have slight edge wear or minor scratches, but looks nearly unplayed. No major defects.
Lightly Played (LP): Minor edge wear, light scuffs, or small scratches. No structural damage. Noticeable but not severe imperfections.
Moderately Played (MP): Moderate edge wear, surface wear, scratching, or light creasing. Some bends or minor exposure damage acceptable if card structure remains intact.
Heavily Played (HP): Major wear with creasing, whitening, and multiple imperfections. Card must remain structurally sound and authenticatable despite heavy use.
Damaged (DMG): Wear beyond other standards. May have tears, splitting, major border damage, or foreign substances. Impacts card integrity but remains identifiable.
Foil Cards: Evaluated using same standards as non-foil versions. May show more visible imperfections due to foiling surface. Curling assessed per standard thresholds.
Manufacturing Defects: Crimping, significant miscuts, or alterations (stamps, signatures, paint) automatically classify as Damaged regardless of other condition factors.
Choose options



