
Holon's Magneton (22) (DS)
Normal - Near Mint - EN
Hudsonville Store - New
6450 28th Avenue
STE F
Hudsonville MI 49426
United States
- Card Number: 22/113
- Rarity: Rare
- Card Type: Metal
- HP: 70
- Stage: Stage 1
- Card Text: You may attach this as an Energy card from your hand to 1 of your Pokemon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokemon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.)
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Attack 1: [1M] Extra Ball (30+)
If the Defending Pokemon is Pokemon-ex, this attack does 30 damage plus 20 more damage. - Weakness: F
- Resistance: G
Damaged Items:
If your item arrives severely damaged due to shipping, you may request a return within 7 days of delivery. Requests after 7 days will not be accepted.
Unwanted Items:
If you change your mind, you may return your item within 7 days of purchase. A 20% restocking fee and return shipping costs will be deducted from your refund.
Refunds:
Refunds are issued to the original payment method. If it’s no longer valid, we can offer store credit — please let us know in advance.
Important Notes:
- must include the original manufacturer packaging. Returns without it will be rejected and shipped back at your cost.
- not responsible for water damage; contact UPS or USPS directly.
- accepted on trading card games (e.g. Pokémon, Magic, Yugioh, etc.).
Near Mint (NM): Minimal wear with nearly unmarked surface, crisp corners, and clean edges. May have slight edge wear or minor scratches, but looks nearly unplayed. No major defects.
Lightly Played (LP): Minor edge wear, light scuffs, or small scratches. No structural damage. Noticeable but not severe imperfections.
Moderately Played (MP): Moderate edge wear, surface wear, scratching, or light creasing. Some bends or minor exposure damage acceptable if card structure remains intact.
Heavily Played (HP): Major wear with creasing, whitening, and multiple imperfections. Card must remain structurally sound and authenticatable despite heavy use.
Damaged (DMG): Wear beyond other standards. May have tears, splitting, major border damage, or foreign substances. Impacts card integrity but remains identifiable.
Foil Cards: Evaluated using same standards as non-foil versions. May show more visible imperfections due to foiling surface. Curling assessed per standard thresholds.
Manufacturing Defects: Crimping, significant miscuts, or alterations (stamps, signatures, paint) automatically classify as Damaged regardless of other condition factors.
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