


Happy Camper Games
Jungo
Be the first to get rid of your cards! On your turn, beat a previous player's combination by playing cards that are all the same number, AND adjacent in your hand, AND stronger than the cards in play. Then decide what to do with the cards you've beaten: keep them to strenghthen your hand – or discard them to get closer to victory. A simple game full of not-so-simple choices!
Ages 8+
2-5 players
15 minute play time
Damaged Items:
If your item arrives severely damaged due to shipping, you may request a return/replacement within 7 days of delivery. Requests after 7 days will not be accepted.
Unwanted Items:
If you change your mind, you may return your item within 7 days of purchase. A 20% restocking fee and return shipping costs will be deducted from your refund.
Refunds:
Refunds are issued to the original payment method. If it’s no longer valid, we can offer store credit — please let us know in advance.
Important Notes:
- Must include the original manufacturer packaging. Returns without it will be rejected and shipped back at your cost.
- We are not responsible for water damage; contact UPS or USPS directly.
- To ensure integrity of our inventory. No returns are accepted on sealed trading card products (e.g. Pokémon, Magic, Yu-gi-oh, etc.)
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Community Rating & Info
Jungo is a hand-building game in which you try to be the first player to get rid of your cards. From a deck of 72 cards, with eight copies each of 1-8, players get a hand of cards that they cannot rearrange. The starting player leads a card or set of cards with the same value — but they can play multiple cards only if the cards are adjacent to one another in their hand. If cards have been played on the table, to play you must play the same number of cards with a higher value or a larger set of cards, e.g., 2 < 5 < 3,3 < 6,6 < 2,2,2 < 1,1,1,1. When you overplay someone, you can pick up the cards you beat and add them to your hand where you wish, or you can discard them. If you cannot or choose not to play, you must pass, drawing a card from a facedown pile; some cards have two values on them, e.g., 1/2 or 5/6, and can be played as either number. You either add this card to your hand where you wish, discard it, or — calling on the law of the "jungo" — play it immediately as part of a combination from your hand that beats what's on the table. If all but one player pass, clear the table, with the player who last played leading to an empty table. Whoever first empties their hand wins! Alternatively, since the game is short, play multiple rounds, with the first player to win two rounds winning the game.

