



Space Cowboys
dnup
Be the first to clear your hand by choosing the right actions at the right time, while forcing your opponents to take their weakened combos back, rotated and ready to cause chaos! dnup is a fast-paced card game for 2 to 5 players, where every turn is a mix of clever plays, take-that twists, and the thrill of seeing cards spin back into your hand.
- CLEAR YOUR HAND BEFORE YOUR RIVALS: Race to be the first player to get rid of all your cards by making smart choices at exactly the right moment.
- DISRUPT OPPONENTS WITH ROTATING COMBOS: Force rivals to take weakened card combos back into their hands—rotated, refreshed, and ready to cause chaos.
- MIX STRATEGY WITH TAKE-THAT SURPRISES: Enjoy a dynamic blend of tactical decisions, interactive twists, and sudden reversals every turn.
- KEEP EVERY TURN FAST AND EXCITING: Experience nonstop action where card movement, rotation, and timing create constant tension.
- PLAY ANYWHERE WITH A COMPACT CARD SET: Includes 40 cards, player aids, letter tokens, and a rulebook for quick setup and portable fun.
Contents:
- 1 Rulebook
- 40 cards
- 5 player aids
- 16 letter tokens
Damaged Items:
If your item arrives severely damaged due to shipping, you may request a return/replacement within 7 days of delivery. Requests after 7 days will not be accepted.
Unwanted Items:
If you change your mind, you may return your item within 7 days of purchase. A 20% restocking fee and return shipping costs will be deducted from your refund.
Refunds:
Refunds are issued to the original payment method. If it’s no longer valid, we can offer store credit — please let us know in advance.
Important Notes:
- Must include the original manufacturer packaging. Returns without it will be rejected and shipped back at your cost.
- We are not responsible for water damage; contact UPS or USPS directly.
- To ensure integrity of our inventory. No returns are accepted on sealed trading card products (e.g. Pokémon, Magic, Yu-gi-oh, etc.)
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Community Rating & Info
Your goal in dnup is to empty your hand of cards. Each player starts with eight or ten cards in hand, with each card having different numbers (from 1-10) at top and bottom, e.g. 1 and 7. Pick up all your cards at once; you can rearrange cards from left to right at any time, but you can't revolve them. On a turn, first discard any cards on the table in front of you, then you can: 1. Play cards from your hand. 2. Add one card to the table. 3. Take cards from the table. 4. Revolve all cards in your hand. When you play cards, you can play one or more cards of the same value — but if you play as many cards as another player has in front of them, your cards must be of higher value. If you overplay someone, e.g. playing two 5s when they have two 2s, they must revolve their cards, then return them to their hand. When you add one card, you add a card of the same value to someone else's played cards — but if that player would now have the same number of cards as a third player, the third player's cards must be a lower value, in which case they revolve them and return them to hand. When you pick up cards from in front of another player, revolve them, then add them to your hand. The first player to empty their hand scores 2 points, and cards don't return to their hand, even if beaten. The second player to empty their hand scores 1 point. Play multiple rounds until someone has at least 4 points, then whoever has the most points wins.

