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Pokemon

Scramble Energy (95) (DX)

Sale price$4.11
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Sale price$3.90 FOR WULF PACK MEMBERS
Title:Normal - Near Mint - EN
Pickup currently unavailable at Hudsonville Store - New

Scramble Energy (95) (DX)

Normal - Near Mint - EN

Hudsonville Store - New

Pickup currently unavailable

6450 28th Avenue
STE F
Hudsonville MI 49426
United States

+16166222158
  • Card Number: 95/107
  • Rarity: Uncommon
  • Card Type: Special Energy
  • Card Text: Scramble Energy can be attached only to an Evolved Pokemon (excluding Pokemon-ex). Scramble Energy provides 1 Colorless Energy. While in play, if you have more Prize cards left than your opponent, Scramble Energy provides every type of Energy but provides only 3 in any combination at a time. If the Pokemon Scramble Energy is attached to isn't an Evolved Pokemon (or evolves into Pokemon-ex), discard Scramble Energy.

Damaged Items:

If your item arrives severely damaged due to shipping, you may request a return within 7 days of delivery. Requests after 7 days will not be accepted.

Unwanted Items:

If you change your mind, you may return your item within 7 days of purchase. A 20% restocking fee and return shipping costs will be deducted from your refund.

Refunds:

Refunds are issued to the original payment method. If it’s no longer valid, we can offer store credit — please let us know in advance.

Important Notes:

  • must include the original manufacturer packaging. Returns without it will be rejected and shipped back at your cost.
  • not responsible for water damage; contact UPS or USPS directly.
  • accepted on trading card games (e.g. Pokémon, Magic, Yugioh, etc.).

Near Mint (NM): Minimal wear with nearly unmarked surface, crisp corners, and clean edges. May have slight edge wear or minor scratches, but looks nearly unplayed. No major defects.

Lightly Played (LP): Minor edge wear, light scuffs, or small scratches. No structural damage. Noticeable but not severe imperfections.

Moderately Played (MP): Moderate edge wear, surface wear, scratching, or light creasing. Some bends or minor exposure damage acceptable if card structure remains intact.

Heavily Played (HP): Major wear with creasing, whitening, and multiple imperfections. Card must remain structurally sound and authenticatable despite heavy use.

Damaged (DMG): Wear beyond other standards. May have tears, splitting, major border damage, or foreign substances. Impacts card integrity but remains identifiable.

Foil Cards: Evaluated using same standards as non-foil versions. May show more visible imperfections due to foiling surface. Curling assessed per standard thresholds.

Manufacturing Defects: Crimping, significant miscuts, or alterations (stamps, signatures, paint) automatically classify as Damaged regardless of other condition factors.

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